Game device.



G. H. PARKER.

GAME DEVICE APPLICATION Flu-:D MAR.14,1911.

Patented May 7,1918.

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GAME DEVIC&

APPLICATION FILED III/III. I4. ISI?.

Lgfg?. Patented May 7,1918.

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Hr IIIIIII III www I f2 I I I I I v4 III IIIIA IIIIIIIII I I IIIII".IIIW I III IIIIIIIIIIIIIIIIIIIIIII II lI ,III IlI IIII ATTORNEY NTTE@TATES PATENT @FFTQCE GEORGE HENRY PARKER, OF STAMFOR'D, CONNECTICUT,ASSIGNOB.- TO CHRISTINE RAFF PARKER, 0F STAIJIFORD, CONNECTCUT.

GAME DEVICE.

Specification of Letters Patent.

Patented May "Z, 1918.

Application filed March 14, 1917. Serial No. 154,674.

To all whom it may concern:

Be it known that GEORGE H. PARKER, a citizen of the United States,residing at Stamford, in the county of Faireld and State of Connecticut,have invented certain new and useful Improvements in Game Devices, ofwhich the following is a full, clear, and exact description, such aswill enable others skilled in the art to which it appertains to make anduse the same.

This invention relates to game devices, and more particularly to a newgame and instrumentalities therefor.

One of the objects of the invention is to provide new devices wherewithinteresting and entertaining amusement may be had.

A further object is to provide a novel and improved game device which isstructurally simple, durable and of economical manufacture, and which,functionally, permits the combination of chance and skill in the playingthereof.

Other objects and advantages will be in part noted in connection withthe descrip; tion of the accompanying drawings, in which- Figure 1 is aplan view of the device;

Fig. 2 a side view;

Fig. 3 a central transverse sectional view;

Fig. 4 a fragmentary plan view of one of the parts; and

Figs. 5, 6 and playing pieces.

Referring more particularly to the drawings, there is shown in Fig. 1 aplaying board comprising a suitable frame or standard 1 having inlaid orotherwise marked thereon a checkered area 2 formed into nine rows, eachhaving nine equi-dimensional squares 3. rThe alternate squares aredistinctively colored. On this board the playing pieces are adapted forpositioning and moving. There is also provided a move mdicator in theform of a rotatable disk 4, which in the typical embodiment shown ispositioned beneath the board 2 and which has about its circumference, onthe upper face, a series of indicia disposed radially and bearing apredetermined relation to the playing squares on the checkered board.For example, in Fig. 4 the move indicator is provided with black spots 5and white spots 6 corresponding to the colors chosen for illustration inFig. 1. rlhe indicator wheel also contains, at intervals, blackrectangular 7 elevational views of the marks 7 and white marks 8, ofcolors corresponding to those of the checkered board and which hear arelation with the latter as will appear hereinafter. The wheel or disk 4is supported centrally by a spindle 9 extending through the centralsquare 10 of the checkered board, and provided at its projectingextremity with a handle or turning knob 11. 0n the lower margin of thewheel 4 there are provided depending pins 12 which are equi-distantlyspaced and symmetrically disposed for engagement by a spring 13 having abent portion 14 which arrests the wheel after its rotation in such aposition that the indicating marks on the upper surface thereof, at 90degree intervals, will lie directly beneath sighting apertures l5located in the margin of the base 1 yand intermediate the four sides ofthe checkered board.

The playing pieces are preferably of three distinctive characters, suchas shown, for example, in Figs. 5, 6 and 7 wherein they are in the formof pins having one sphere (Fig. 5), two continuous spheres superposed(Fig. 6), and two superposed spheres spaced by a cylinder (Fig. 7). Itis understood, however, that the pieces may be of any other convenientor desirable configuration. In each case the pin may have a dependinglug or extension 16 adapted to seat within corresponding sockets 17centrally arranged in the various playing squares of the checkeredboard. The playing pieces comprise a plurality of sets of distinctivelycolored or otherwise marked men. For convenience of description, piecessuch as shown in Fig. 5 are herein termed men,7 those of Fig. 6, kings,7and that of Fig. 7 the crown pin.

The game is designed for use by two, three or four players. 1n each setof playing pieces there are fourteen men pieces, one crown piece andseveral reserve king pieces. At the beginning of the game the crownpiece of each player is positioned on the square immediately in advanceof the corresponding sighting aperture 15. The men pieces are thenarranged on the three adjacent squares in the same row on both sides ofthe crown pin, the ve central spaces of the second row, and the threecentral spaces of the third row. Each of the men pieces, by rule, may bepermitted movement forwardly or at right angles, but not rearwardly. Thecrown pin is immovable save under the exceptional conditions notedhereinafter. The object of the game is to capture the men pieces of theopponents.

rlhe permissible moves at any play are initially indicated by the moveindicator Wheel 4, which is spun in either direction by the player uponmanipulation of the handle 11 and which, in its position of rest, showsthe possible -moves corresponding to the combination of indiciaunderlying the sight aperture 15 in advance of the player. For example,in Fig. 1 there appear through the lower aperture 15, three lightcircles which may indicate, by rule, that any of the players men piecesinitially situated on a white square may be moved from that white squareto an adjacent white square, and from thence to vthe neXt adjacent whitesquare. The pins, when moved, capture the opponents piece on theterminal square. For purposes of convenience, the indicia on theindicating wheel are arranged to present similar marks at diametricallyopposite points, whereby the moves of the player are indicated as wellat the opposite side for convenient visibility to the opponent.

Upon any of the men pieces of the player reaching the marginal row of anopponent, the piece becomes a king piece, which then, by rule, may bemoved in any direction over the squares as indicated by the playingindicia 0n the indicator wheel. The black bars '7 on the indicator Wheelmay, by rule, indicate, that any of the players men pieces initially ona black square may be moved along either advancing oblique row of blacksquares or Spaces to capture the first opponents piece in thecorresponding row. The white bars 8 on the indicating wheel may, byrule, evidence the permissibility of the players crown pin moving ineither advancing oblique white row of checkered squares, if such row isclear of pieces, to the succeeding crown pin square, whereupon all theplaying pieces of the set corresponding tothe captured crown pin may beconscated.

It will be noted that the structure of the game device is relativelysimple, and the only moving part, that is the indicating Wheel 4C, isprotected from injury and is not likely to get out of order. It willalso be evident that the element of chance arising from the solelyfortuitous playing indication of the wheel 4, while serving to limit thepermissible instant playing moves, is not eX- clusive, but still permitsthe exercise of skill in the kselection of the particular play to bemade, and thereby added attraction and interest in the game is adorded.

vHaving described my invention, what I claim as new and desire to secureby Letters Patent is:

1. A game device including, in combination, a checkered board,distinctive sets of playing pieces adapted for predetermined initialarrangement thereon in opposing relation, the pieces kof each set 'beingmovable over said board (by rule) either diagonally or rectilinearly tocapture the pieces of another set, and means including a move indicatorfor said pieces attached to said board and operable to indicatefortuitously one or more permissible moves for the pieces of each set insequence.

2. A game device including, in combination, a playing board having acheckered surface providing eighty playing spaces, a plurality ofdistinctive sets of playing-pieces adapted for predetermined initialarrangement thereon and movable thereover, each of said sets includingmen :pieces and a crown piece, the permissible moves of said crownpieces and said men pieces being different by rule, and a move indicatorfor said pieces operable to indicate fortuitously one or morepermissible moves for each of said pieces, dependent upon their instantposition.

3. A game device including, in combination, a checkered board havingnine vrows of nine squares each, distinctive sets of playing piecesadapted for predetermined Iarrangement thereon and movable thereover,each of said sets including fourteen men pieces, one crown piece and aplurality of reserve `king pieces, a rotatable disk having indicia'thereon evidencing, 'by rule, permissible moves for said pieces, andmeansto rotate said disk and to arrest, 'the same fortuitously.

4. A game device including, in combination, a checkered board having latvleast eighty playing spaces, distinctive sets of playing pieces adaptedfor initial predetervmined arrangementv thereon and movable thereover inaccordance with rule, each of said sets including fourteen menpieces,.one crown piece and a plurality of reserve'king pieces, and arotatable disk havingmarg'inal indicia thereon adapted to evidence, byrule, a plurality of permissible moves v4for said pieces fortuitously.

5. A'A game device comprising, in combination, a base, acheckeredboard'thereon V'having an odd number of rows of an odd numberof spaces each whereby a central space is provided, a disk disposedbeneath said board and within said base and rotatably mountedconcentrically with said checkered board, said disk having distinctiveplaying indicia thereon movable to expose certain thereof from abovesaid board, and a-rotating handle for said disk projecting through saidcentral space of said board.

6. A game device comprising, in combination, a base, a checkered boardthereon having an odd number of rows of an odd number ofsquares eachwhereby a central square is provided, a-disk within said base aiidlblowsaid board and having marginal indicia thereon, said base havingopposite marginal apertures rendering indicia on said disk therebelowvisible, means disposed in said central square for rotating said disk,and means to arrest said disk fortuitously in a relation which rendersindicia thereon visible through said apertures.

7. A game device comprising, in combination, a base, a checkered boardthereon, a rotatable disk within said base and below said board andhaving marginal indicia thereon, said base having opposite sightingapertures for said indicia, a plurality of ratchet pins on said disk, axed yielding means to coact with said ratchet pins to arrest rotation ofsaid disk fortuitously in a position rendering indicia on said diskvisible through said apertures, and means, disposed centrally of saidcheckered board for rotating said disk.

8. ln a game device, in combination a base, a checkered board thereon, arotatalole disk in said base having marginal indicia bearing apredetermined relation to` the playing spaces of said board, said basehaving equi-distantly arranged sighting apertures to render visible theunderlying indicia, and said disk having corresponding indicia tosimultaneously underlie a plurality of said apertures.

In testimony whereof I aiiix my signature, in the presence of twowitnesses.

GEORGE HENRY PARKER.

Witnesses:

GEORGE K. CLOSE, MABEL E. JENKINS.

Copies of this patent may be obtained for five cents each, by addressingthe "Commissioner of Patents, Washington, D. C.

